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Game Design: Crash Course Games #19

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 Computer Science   |   Science   |   Technology
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Good game design is essential for a positive player experience whether it’s a board games, video game, or even dice game. So today, we’re going to take some time to give you an introductory overview of the process of creating a game, and talk about some of the popular design strategies game creators take to ensure a fun experience for players. Now these are all theories, and there are plenty of games that break the common “rules” of good game design, but hopefully it’ll give you a better sense of how and why we love certain games so much.

Want some Crash Course Games merch? Check out our beautiful Snake-inspired mugs!
http://store.dftba.com/collections/cr...

Also, Crash Course is on Patreon! You can support us directly by signing up athttp://www.patreon.com/crashcourse

Thanks to the following Patrons for their generous monthly contributions that help keep Crash Course free for everyone forever:

Alyssa Nolden, Mark, SR Foxley, Kristina Lavoie, Sandra Aft, Eric Kitchen, Simun Niclasen, Eric Knight, Ian Dundore, Brian Thomas Gossett, Nicholas Bury, Daniel Baulig, Jessica Wode, Moritz Schmidt, Caleb Weeks, Tim Curwick, Alex S, Brian Roberds, Mayumi Maeda, Jeffrey Thompson, Montather, Noora Althani, Steve Marshall, Kathy & Tim philip, Robert Kunz, Jason A Saslow, Jirat, Jacob Ash, Christy Huddleston, Chris Peters, and Sheikh Kori Rahman.

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Twitter - http://www.twitter.com/TheCrashCourse
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Support Crash Course on Patreon: http://patreon.com/crashcourse

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