The Legend of Zelda: Ocarina of Time | |
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Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Director(s) | Shigeru Miyamoto |
Producer(s) | Shigeru Miyamoto |
Designer(s) | Shigeru Miyamoto Yoichi Yamada Eiji Aonuma Yoshiaki Koizumi |
Artist(s) | Yusuke Nakano |
Writer(s) | Toru Osawa Shigeru Miyamoto Yoshiaki Koizumi |
Composer(s) | Koji Kondo |
Series | The Legend of Zelda |
Platform(s) | Nintendo 64, GameCube, iQue Player, Virtual Console (Wii, Wii U), Nintendo 3DS, Nintendo Switch Online |
Release | Nintendo 64: Nintendo GameCube: iQue Player:
Virtual Console (Wii U):
Nintendo eShop:
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Genre(s) | Action-adventure |
Mode(s) | Single-player |
The Legend of Zelda: Ocarina of Time is an action-adventure video game. The game was published by Nintendo for the Nintendo 64. It was published in Japan and North America in November 1998. In December, it was published in the PAL regions. It was the fifth Legend of Zelda video game. It was the first in 3D. In the game, the player character Link goes on an adventure to save the kingdom of Hyrule from the evil Ganondorf. To save Hyrule, Link must fight against Ganondorf and all his minions. A special object in the game is the sacred Ocarina that Link can play after he learns the songs, causing different effects depending on the song he plays, such as moving him to certain places around Hyrule (making it much easier and faster to travel), and starting rain (for example to water plants or fill dry lakes).