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The Great Button Solution!

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Channel: SciShow Kids
Categories: Science  
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Description

Bill and Webb want to reach a button that is really high up on the wall, so Mister Brown teaches them how to use engineering and teamwork to make a high up button pusher!

Hosted by: Anthony Brown
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K-2 Next Generation Science Standards
Science and Engineering Practices:
Asking Questions and Defining Problems

Disciplinary Core Ideas:
ETS1.A: Defining and Delimiting Engineering Problems - A situation that people want to change or create can be approached as a problem to be solved through engineering (K-2-ETS1-1).
ETS1.B: Developing Possible Solutions - Designs can be conveyed through sketches, drawings, or physical models. These representations are useful in communicating ideas for a problems solutions to other people (K-2-ETS1-2).
ETS1.C: Optimizing the Design Solution - Because there is always more than one possible solution to a problem, it is useful to compare and test designs.(K-2-E TS 1-3)

Performance Expectations:
K-2-ETS1-1 Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool
K-2-ETS1-2 Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem
K-2-ETS1-3 Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs

SOURCES:
https://www.nationalgeographic.org/media/nasa-kids-intro-engineering/

Image Sources:
https://commons.wikimedia.org/wiki/File:Wright_First_Flight_1903Dec17_(full_restore_115).jpg
https://commons.wikimedia.org/wiki/File:WrightBrothers1900Glider.jpg
https://commons.wikimedia.org/wiki/File:Wilbur_Wright-crop.jpg
https://commons.wikimedia.org/wiki/File:Orville_Wright_1905-crop.jpg

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